Town: Vêyogi-dayê Fêqê

Vêyogi-dayê Fêqê

Vêyogi-dayê Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceRehîêro Zone
RegionTriqtkrukraqiyo Heath
Founded1020
Community LeaderCity Manager Dihn Gadshêyê
Area5 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation1110 m (3641 ft)
Average Yearly Precipitation218 cm/y (85 in/y)
Population1416
Population Density283 people per km2 (708 people per mi2)
Town AuraTransmutation
Naming
Native nameVêyogi-dayê Fêqê
Pronunciation/vɘˈjogi/ /ˈdajɘ/
Direct Translation[sore] [beam]
Translation[Not Yet Translated]

Vêyogi-dayê Fêqê (/vɘˈjogi/ /ˈdajɘ/ [sore] [beam]) is a temperate Town located in the Rehîêro Zone of the Union of Engineers.

The name Vêyogi-dayê Fêqê is derived from the Iron Elvish language, as Vêyogi-dayê Fêqê was founded by Bregèqtco Garepí, who was culturaly Iron Elven.

Climate

Vêyogi-dayê Fêqê has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 15°C (59°F). Vêyogi-dayê Fêqê receives an average of 218 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Vêyogi-dayê Fêqê covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1110 m (3641 ft) above sea level.

Overview

Vêyogi-dayê Fêqê was founded durring the early 11th century, by Bregèqtco Garepí. The establishment of Vêyogi-dayê Fêqê was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Vêyogi-dayê Fêqê's construction back out of the project. Bregèqtco Garepí pushed on reguardles, and Vêyogi-dayê Fêqê was finished, but starts off as a terible place to live.

Vêyogi-dayê Fêqê was built using the conventions of Iron Elven durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Vêyogi-dayê Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Vêyogi-dayê Fêqê is buildings have been located at convienant points along the gorge Vêyogi-dayê Fêqê was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Vêyogi-dayê Fêqê's timber-based walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Vêyogi-dayê Fêqê has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Vêyogi-dayê Fêqê long.

Civic Infrastructure

Vêyogi-dayê Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vêyogi-dayê Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vêyogi-dayê Fêqê's parks.

Vêyogi-dayê Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vêyogi-dayê Fêqê.

Vêyogi-dayê Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vêyogi-dayê Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vêyogi-dayê Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vêyogi-dayê Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vêyogi-dayê Fêqê's public wards, blessings, and other arcane systems.

Vêyogi-dayê Fêqê has an Administrative Academy which trains individuals in the administrative arts.

Vêyogi-dayê Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vêyogi-dayê Fêqê's natural decorations nor waterways.

Vêyogi-dayê Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vêyogi-dayê Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Vêyogi-dayê Fêqê's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Vêyogi-dayê Fêqê yeast remains dormant.

The Azer near Vêyogi-dayê Fêqê are known to be more aggressive than normal.

Vêyogi-dayê Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Transmutation energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5720 m2
    • Cattle and Similar Creatures: 354
    • Poultry: 4248
    • Swine: 283
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 141

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 7
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

442 of Vêyogi-dayê Fêqê's population work within a Foundational Occupation.

875 of Vêyogi-dayê Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 99 (7%) are noncontributers.

Points of Interest

Vêyogi-dayê Fêqê is accessed from a nearby river via an intricate series of locks.

POI

History

Vêyogi-dayê Fêqê's residents established a new industry (12379 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the a suit of Jazerant armor of Abjuration, an a suit of Jazerant armor imbued with potent amounts of Abjuration energies was created near Vêyogi-dayê Fêqê by in time immemorial, reportedly some time during the late 2nd century.

History